2012Nicolas Burtnyk + Panos Zompolas begin development on a biased GPU renderer.
2014Beta. First fully GPU-accelerated production renderer with out-of-core memory.
20151.0 ships. Cinema 4D plugin makes it the de facto MoGraph renderer.
2017Irradiance Point Cloud (IPC). Approximate GI in seconds, not minutes.
2019Acquired by Maxon. Bundled into Cinema 4D pipeline.
2021Apple Silicon support. Metal backend. Renders on M-chip GPUs.
2022RT cores. NVIDIA OptiX denoiser becomes default for previews.
2024Cinema 4D 2025 integration. Standard Surface, OCIO, USD-aware.